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Old 09-25-2022, 10:33 AM   #44
Lovewyrm
 
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Join Date: Apr 2022
Default Re: Punching someone into a "Fine Red Mist"

Quote:
Originally Posted by Inky View Post
But yeah, if it does happen that something that the GM thinks would be definitely fatal is not definitely fatal according to the GURPS rules, Basic Set p423 does discuss that, using that exact example.
Ah, yes that was what I was referring to, and while it doesn't result in bodily destruction (aka -10xHP), its quasi 'final wordness' could be a boon in a way.

The victim doesn't get to roll after falling, I dunno, some really long long way down, but it would put them at -5xHP.
If that is a player character, then the party can decide if its worth trying to go for a rescue mission, or to reroll the character.

Total bodily destruction could probably very likely happen at some point, but then the game's over for that character for sure.

This could probably lead to arguments about 'rules' but usually players want the more positive outcome anyway...so... maybe it's a decent solution for the falling dilemma.
Just gotta decide on some arbitrary fall, or just rule that falls cannot ever cause bodily destruction to players, along the lines of 'most npcs don't get death rolls'.
And then go via the aforementioned decision to rescue or reroll.

Considering tech levels/healing magic, etc.
Ultrafall = -9xHP max. Completely supermangled, but not irrevocably destroyed.

Edit:
A fall usually means: (far) away from the party. Which complicates things.
So if someone dies of falling into, I don't know, a really, really, really, really deep and craggy pit...
That's more of a hassle to 'heal' than getting eyebeamed by a god while standing near the party. Due to the recovery of the body involved.
Thus, it could still be a meaningful choice to go or not go for a new character, even if the character is guaranteed to never be fully destroyed by the impact.

Last edited by Lovewyrm; 09-25-2022 at 10:47 AM.
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