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Old 04-15-2021, 10:10 AM   #31
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default The Volt

I'm digging the Volts. They fill a niche of being worse than a nuisance monster but not life threatening for a prepared party, more interesting than just upping the number of rats, say.

But there's one little thing that I'm not sure about. They are a one-hex creature, so I assume they don't act like a dragonet, which must attack from the same hex. So, perhaps seven (including one from above) can attack a character at once, but they attach to the character and so there's no disengagement once they're attached. You can kill them or knock them off, but if you choose to shift, they move with you.

Does that sound right? Gonna be kinda funny to have characters trying to move about with ugly balloons stuck to them in adjacent hexes. Would you allow a character in that situation to move more than a one-hex shift?
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