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Old 04-03-2021, 12:45 AM   #2
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Hexagram #6 pdf release

Yep, it feels more like Christmas than Christmas :>

Can only agree Lester Smith's fencing rules are outstanding -- that was the first thing I had to read. I thought my home fencing rules were pretty decent, but compared to this they're garbage!

The looping repetition of parry and riposte until someone makes a mistake to end the turn is a breathtaking idea I look forward to seeing in play. But on a practical side, just how many parry/ripostes can you really have in a melee turn??? It's cool though to picture two fighters exchanging a dozen attacks on each other while everyone else is just standing their in a frozen stasis. There's a way to account for that! It's called Temporal Fugue, a fighting tactic created by Roger Zelazny in his wonderful novel Creatures of Light and Darkness. I always wanted some way to fit that idea into the game, and here it is.
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