Re: Fixing round length in GURPS
Quote:
Originally Posted by Rupert
Evalute is vs a single, attackable in melee target (optional rules aside). Aiming is very specific - it only works vs a target you've been aiming at, so it's useless for detecting targets in general (and given the concentration required to aim effectively detecting anything that doesn't enter your LoS or is otherwise very obvious should come at a penalty to Perception). Wait presumably lets you roll to notice things, but note that what using Wait for Opportunity Fire, you have to roll (well, the GM rolls) for something as simple as "Is that guy a friend?", and taking the option to do so costs you -2 to Hit if you take the shot.
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Tactical Shooting chose Concentrate for the maneuver to take to establish situational awareness. I wouldn't call that a necessary conclusion from Basic but it does seem reasonable.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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