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Old 11-29-2020, 03:51 PM   #4
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Anti-wizard tactics

Your #1 and #2 is most of it.

1. Outlast: Everything he does offensively, specially anything with maintenance cost, will wear him down. As long as you have ways to countering them and making them ineffective but still costly.

For example, summons a bear: Bola to the legs. That is a loss of at least 6 ST and maybe more if you waited for it to approach. More likely the wizard will let it go and try again instead of paying to maintain a disabled bear for 2 turns. Worst case, 4 ST or more wasted.

But if you don't have a counter, then Outlast can be exactly what he wants.


2. Snipe: This is always my first go to way to deal with wizards. You need an archer with high enough DX to be able to fire before the wizard can enable his Reverse Missiles. Or a low damage archer with armor (eg. Short Bow firing twice a turn but in chainmail). Even if he has Reverse Missile, this may turn into outlast.

With both #2 and #8, if you do damage before he can cast, you have just removed that much more ST from his spells.


8. Pole weapon rush: If you can get past his barriers (illusions, bears, walls, fires, etc) to melee range, to often he can put you to sleep at range 1. But not so if you bring a pole arm as you attack first.

With both #2 and #8, if you do damage before he can cast, you have just removed that much more ST from his spells.


9. Illusion rush: If you out number him with wizards, try making several illusions each to rush him. Say you have 2 wizards to his 1. Each creating a gargoyle illusion every turn for 3 turns. The intent is to fly each into HTH where disbelieving is not an option. He can only disbelieve one illusion at a time, eventually one gargoyle will get to him and then the pile on starts. The weakness to this is Dispel Illusion spell but few wizards know this spell. Well, until this becomes a common tactic. :-)

Last edited by Axly Suregrip; 11-29-2020 at 08:50 PM.
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