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Old 11-14-2014, 02:24 PM   #14
Varyon
 
Join Date: Jun 2013
Default Re: ST affects on Melee Weapons

Quote:
Originally Posted by DouglasCole View Post
Control points equal to strength is probably a little bit stingy. A ST 14 individual will do 1d control points, after all.
My thought was that you'd need to get a good hold of the weapon in order to properly use it, so you might need to spend a few seconds struggling to get a better grip before you ram it in. For a character with ST 14, it would take an average of 4 successful hits to max out his CP.

As I stated, however, for one-handed weapons (the ones you'd typically do this with), doubling CP to get ST would likely be appropriate. Thus, to get his full ST the above character would only need 7 CP, averaging 2 successful hits. Of course, the fact you suffer ST penalties based on your foe's Grip CP may be enough to justify being able to use your full (after adjusting for foe's Grip CP) ST with even so much as a 0 CP grip - a better grip is instead good for preventing your target from successfully defending.
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