Re: Dracula Dosier Kickstarter
Gurpsifying it would be relatively straightforward. Use the Action rules, include a bit of Social Engineering for some of the Asset handling stuff if your game features that, maybe introduce some new mechanics that mirror Network/Cover. Change wealth rules to work as Preparedness, or just use gizmo. Steal monster stats from Horror.
Conspiramids and Vampyramids can be imported directly. Give extra rerolls per adventure for filling out adversary maps, or reduce BAD.
Anyway, it's what I'm probably going to do with it.
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