How We’ve Changed TTRPG Worlds
In TTRPGs we all (for the most part) play heroes! We fight evil and we save the day, but for those who are in long-running campaigns or play in settings like Suzerain (has the Legends Awakened initiative where player sessions can affect canon lore of the universe, more info on that on the Savage Mojo site).
What’s the biggest change or affect you/your party has had in a TTRPG? (be it scripted campaign event or ‘party-gone-wild’ events that the GM has had to deal with! :D )
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