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Old 09-27-2018, 05:19 PM   #12
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Minor magics for wizards

Minor Staff Spells.

These are included when a wizard learns the Staff spell, but cast separately as needed.

Locate Staff(S) On an exact success reveals the exact relative hex the wizard's staff is located in, or that the staff is not within one hex range. For every additional point the roll is made by the range doubles. (I.e. 64 hex radius if the roll was made by 6.) Cost 1 ST.

Retrieve Staff(T) On a successful casting if the wizard's staff is in the target hex it applies the wizard's base ST (if needed) to pry itself loose from whatever confinement it is in (no damage win or lose on any ST roll) and flies to the wizard's grasp to be ready for his next turn. Use the missile spell range adjustments for DX in casting. Cost 1 ST.
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Last edited by hcobb; 09-28-2018 at 02:52 PM.
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