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Old 09-23-2006, 05:05 PM   #3
Archangel Beth
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Join Date: Aug 2004
Location: Frozen Wastelands of NH
Default Re: My Book Recommendations

Quoting from another thread.

Quote:
Originally Posted by h3rne
Hi! I'm a gate crasher from a foreign SJG forum... IN got flagged on Websnark just recently and it piqued my interest. I found this thread trying to work out whether to buy IN or go for 3e GIN.
Quote:
Originally Posted by milliken
Generally I'd recommend the GURPS version if:

- your players already play and like GURPS a lot, and don't like other systems, especially ones where the rules are "squishy"
- you want detailed combat rules (or just detailed rules in general)
- you want to do historical stuff, and mine the various GURPS historical books for NPCs
- you want some semblance of play balance between the PCs
- you want to intermix humans with celestials a lot (human PCs are very disadvantaged in regular IN, not so much in GIN)
- you want to intermix IN with "regular" magic, psi, or other non-mundane genre stuff, or use it in a genre cross-over campaign

The regular IN is best if:
- your players are more interested in roleplaying and character over rules, and like "rules-light" systems
- players won't care if one character is much more powerful than another
- you'll gloss combat a lot (the IN combat rules aren't much faster than the GURPS ones, just less detailed)
- you plan to stick strictly within the IN background, and not introduce supernatural stuff from other backgrounds (though it's not all that hard to add "house rules" for things created within the IN framework)

Note that I actually like and use both systems (well, if I ever have time enough to actually play again), but prefer to play the IN background in In Nomine. I'd definitely use the GURPS version if I wanted to do a mix-and-match game -- Elizabeth did an In Nomine/Yrth game in GURPS IN, for example, and it worked fairly well. It would have been very hard to do in regular IN.

I strongly recommend the e23 version of the core rules over a hardcopy from eBay or the like -- this is in large part because the core rules started out badly organized, especially for character creation, but the addition of the PDF bookmarks and searching capability pretty much alleviates the problems with finding things quickly.

---Walter
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Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related)
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