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Old 01-08-2021, 11:30 AM   #7
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Powers] Neutralize Poison with Healing

Quote:
Originally Posted by Kromm View Post
Disease is no less likely to be injurious than poison – check the rules for both and you'll see that the biggest difference (aside from which form of Resistant helps) is that disease is usually slower. Since disease uses HT penalty, not injury, to determine the skill penalties and FP costs for Healing, I'd do the same for poison. That way you won't run into weirdness when your disease could as easily be a poison. Indeed, I'd follow this model for all metabolic hazards.
<thinks a bit> That does have the benefit of simplicity. Maybe i would put a lower bound on the FP cost using the greater of the two. Using *just* the HT-based modifier, you might want to follow the model for curing disease and make the cost twice the penalty.
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