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Old 10-26-2019, 02:17 PM   #15
naloth
 
Join Date: Sep 2004
Default Re: Magical Gadgets versus Magical Gear

Quote:
Originally Posted by Sorenant View Post
In that case it should be an option for the player to buy a magical "gadget" without Gadget limitation. The magic item is an item just in fluff, but because the player got not point break for the relevant limitation, it has full plot protection.
This has been a convention. I remember it being used all the way back in Super Scum for Corsair's swords.

Otherwise, if a gadget has a limitation it should come up periodically. Of course, I also make inborn powers more relevant by imposing consequences for regular gear too. There are some places you can't take your gun collection and full military gear tends to be inappropriate to carry around 24/7.
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