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Old 05-28-2018, 07:28 AM   #9
malloyd
 
Join Date: Jun 2006
Default Re: Clarification: Talent Skill Choice

Quote:
Originally Posted by Kelly Pedersen View Post
I just wanted to point out, there's actually no prohibition on including weapon skills (or combat skills in general) in Talents. The only thing the Basic Set mentions about that is that you shouldn't be able to take "Weapon Talent", i.e. a Talent that covers all weapons, but that's in the context of explaining that Talents should represent believable aptitudes.
I'm not even convinced "all weapons" isn't as believable an aptitude as many of the other Talents. If you want it, I'm entirely willing to house rule it as a 20 point Talent. Losing the bonus to everything else DX does for you is more than enough to compensate for adding to the relatively rare IQ based weapon skill rolls. Hey, I'll even throw in Connoisseur (weapons) and Expert Skill (Hoplology). "I'm good with all weapons" is after all a reasonable enough archetype to support the existence of Weapon Master (all), there's no reason it can't have a Talent too.
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