View Single Post
Old 05-08-2017, 07:59 PM   #30
Mark Skarr
Forum Pervert
(If you have to ask . . .)
 
Mark Skarr's Avatar
 
Join Date: Feb 2005
Location: Somewhere high up.
Default Re: Ramming Speed vs Throwing Speed with a side order of Log ST

Quote:
Originally Posted by Kalzazz View Post
I might be rather tempted to just use the same damage for Melee as Throwing (I mean, if you can accelerate it to X in order to throw it, why can't you get it moving that fast when smacking someone with it? So throwing and meleeing should do the same damage)
Arguably, because you want to continue controlling the object, so you wouldn't use the full amount of strength available to you.

Quote:
Originally Posted by Kalzazz View Post
And make 'Custom made weapon rather than random object' just say +1 per die damage for 'real weapons' for options of comparable sorts (so a Mace is +1 per die compared to a car, a spear +1 per die vs a telephone pole) etc
I realized I amended my previous post right before you posted this. But, I don't think they should, necessarily, do more damage, but they should do damage better. Removing the to-hit penalty is a big step in that direction, as is the ability to have types of damage that inflict more injury after armor.
Mark Skarr is online now   Reply With Quote