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Originally Posted by Plane
Which pyramid? Sounds great.
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To my knowledge, there are three - Low Tech Armor Design (TL 0-4), Cutting Edge Armor Design (TL 5-9 IIRC, with emphasis on TL 8 and 9), and Ultra Tech Armor Design (TL 9-12). I know the first is in Low Tech II, and the second I think in The Cutting Edge. The last I believe is in one of the Tech and Toys, but can’t recall which one (IV maybe?).
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I just figured if you treated blunt trauma that gets through as crushing damage to the next layer of armor. So if you had a 25 DR cape above a 5 DR shirt hit for 25 crushing, 5 BT-as-crushing hits the shirt, and then 1 BT-as-crushing gets through the shirt to hit the person?
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BT is injury, not damage, so the character is looking at 5 HP lost.
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Another rule to keep in mind which I remember seeing somewhere in Low-Tech is only Rigid armor has Chinks and that Flexible armor doesn't have Chinks, so would that mean as leather moves from flexible to rigid it gains chinks? Seems strange.
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Armor thick enough to lose GURPS Flexible needs to be designed more like plate - one designed like a leather bodysuit would leave the wearer unable to move.
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However diminished, it feels like it ought to do something though... as little as leather "skintight" overtop plate might protect against something like a knife slash, the knife still has to slice through the leather before it can begin to scratch up the metal.
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As I mentioned upthread, half DR may be appropriate.