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Old 08-12-2022, 05:45 PM   #1259
ajardoor
 
Join Date: Jun 2010
Default Re: [DFRPG] Crawl! IC

Quote:
Originally Posted by Hide View Post
Bain uses observation (13+1) 6 to search the area, he is carefully searching clues regarding the necromancers*. Once the party is done investigating, he gets ready to delve, Bain recovers his arrow and camouflages (17) 8 himself.

*If we have to check another room during this process, I am including a traps (14) 12 roll.
This area, at least, is clear. Guess whoever set up this lab did not want to take a risk with booby-trapping their delicate equipment. He's pretty sure nobody other than humanoids have been here. The necromancers could be human...or used it be...

The arrow he shot into the skeleton broke when it impacted the skull. Darn.

Quote:
Originally Posted by ericthered View Post
Ok, so to really interact more with the gunk Telrith needs Hidden Lore (Undead) or maybe Alchemy. Or to make his secret rolls by more. Telrith considers putting some effort into studying the undead when they get back in town as they continue to face more and more of them.

He looks around for a safe place to dump the gunk. That giant pot is probably worth something.

How are the six sets of manacles fastened into the wall?

What are the walls made out of (will see through earth work on them?)
Terlich could try to get a glass or stone container to hold the hot gunk and preserve it for later.
(OC: Scrounging roll could find a suitable container in the lab. Please note that skills like Alchemy and Hazardous Materials will come in handy if the container gets jostled.)

The manacles are bolted into the wall. Pulling them out would done best with a crowbar.
(OC: Forced Entry? The hardware is DR 6 and HP 10.)

The walls, floor and ceiling of the room are solid stone. More to the point, the current room is probably dozens of yards away from other rooms or even the surface of the hillside.
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