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Old 10-30-2021, 06:45 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ultra-Tech help/question...

For superscience it's very easy to answer - ask the GM/setting creator because nobody else can say.

Some superscience is a perfectly straightforward machine that anybody could put together, it just has results we consider impossible. Some superscience is a straightforward machine wrapped around a piece of unobtanium, so it's only possible to build if you've got a supply of the relevant magic material. Some superscience is made with straight-up magic and can't be replicated unless you're a wizard yourself.

For stuff that's merely beyond your tech level, there are canonical rules in Campaigns. Inventions and gadgeteering, starting from p473. Without a Gadgeteer, you can't 'invent' something more than one TL ahead. Having a working copy of the thing you're trying to 'invent' is a +5 bonus to your Concept and Prototype rolls.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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