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Old 04-07-2020, 12:13 AM   #5
Ultraviolet
 
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Join Date: Apr 2008
Location: Århus, Denmark
Default Re: [Basic] Disadvantage of the Week: Split Personality

I played a character with this once, and it is the only time I've seen the Disadvantage in play in my 30 years or so of GURPS.

It was back in 3rd ed in the mid 90s, we playes a lot of Cyberpunk campaigns. Back then the Disadvantage said you made two character sheets, which may differ in IQ and mental traits, and the point value of the two had to even out to the campaign budget. So in effect you could get one weak and one strong personality.
IIRC I built the character on the manic-depressive concept, with one one personality quiet, careful, moody and the other loud and boisterious. I don't think that game lasted very long, I can't really remember it having much of an impact.
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Playing GURPS since '90, is now fluent in 4th ed as well.
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