Quote:
Originally Posted by Shostak
Rick raises some good points here. The wizard/hero class system made implicit by differing talent costs depending on which side of the binary divide a character really discourages individualization of characters. They should all be the same. And the improved versions of spells really ought to map, cost-wise, to their mundane counterparts instead of being freebies.
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I like the divide. If you have magical aptitude, then magic comes easily to you, but mundane talents are hard, because your mind works differently. If you're a hero, then magic is hard and how to use it doesn't make much sense.
I don't think the costs should be the same because, to me, magic and mundane talents are very different things that don't need to follow the same rules.