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Old 05-27-2021, 05:22 AM   #8
scc
 
Join Date: Mar 2013
Default Re: Steampunk National Security Character Type Help Needed

Quote:
Originally Posted by johndallman View Post
If Lord Whatisname does a good job, he'll be looking for people something like this:
  • Someone of proper class to be in charge. He's likely to have military experience. and with any luck, attended Oxbridge first. The Guards regiments are very fashionable, but someone who was selected for brains might be a better choice: Royal Engineers, or Royal Navy.
  • Someone with policing experience. The Metropolitan Police Special Irish Branch is the place to look for them. They might well come with an Ally in the form of an experienced Sargent.
  • Someone who knows about telegraphs, the new-fangled telephones, and other forms of communication. Capable of operating, tapping and sabotaging them. They might come from the General Post Office, or the Eastern Telegraph Company, which does overseas communication.
  • Someone who knows about transport: railways, ships, even the new motor-cars and airships. Capable of operating and/or sabotaging as many of them as possible.
  • Someone who has lots of society and artistic contacts, welcome at upper-class events. This is the best slot for a female character.
  • Someone who does stealth, lockpicking, eavesdropping, and maybe the odd stabbing. Strictly in the cause of national security, of course, but they're likely to have a criminal background.
Everyone should be handy with a revolver, of course.
These are all very interesting, but I'm just as interested in dramatic templates, or at least the dramatic component of them, as the occupational component.

Being handy with a revolver is probably the limit of combat.

Quote:
Originally Posted by Rolando View Post
If Lord Whatisname is a bit eccentric and kind of a "goofy genius" character he will pick people for their skills and traits and you will have a very eclectic force, with some "generic" goons, administrative personnel and soldiers/commandos.

He will choose from aristocracy, bourgeois and lower classes, even criminals, some discredited scientist and even a foreigner or two.

Maybe The Crown don't see space as a good investment, don't have the vision for the future, and because of that Lord Whatisname was chosen. Some prominent noble recommended him as a man that can do no harm and maybe even do some good, also can be discarded easily if things go wrong, but in fact this prominent noble knows Whathisname (it's an old friend) and knows he is a bit goofy but also a brilliant man and with the right vision for the future.

This will allow your player to be almost anything if they are competent and loyal to England. The rest of the institution/office/project is more standard and conventional, with some interesting characters here and there.
This project is of great interest to The Crown however, this is set in a very different timeline on one of several habitable moons of a gas giant, where the other moons will play the part of Africa. This means space-flight plays a far bigger role culturally. It also means no empire building yet. So selecting far out the choices would have very well justified,

Quote:
Originally Posted by Phil Masters View Post
Plenty of popular fiction of the period had reformed criminals on the side of virtue, sometimes even in lead roles. (Holmes seems to have had plenty of fairly shady contacts.) The Victorians were perfectly capable of entertaining the idea of reform, at least if it got you an interesting character with useful skills in a story. And, of course, in reality, the police would be perfectly willing to employ informants, slipping a few quid to small fry if it helped them catch the bigger fish.
I'm thinking more along the lines offered this job in lieu of jail time
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