View Single Post
Old 08-13-2020, 01:46 PM   #5
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Getting More from Disadvantages

Quote:
Originally Posted by hcobb View Post
I'd rather have disadvantages give extra starting memory points.
Or, you could let the disadvantage allow you to buy talents that have stat prerequites above yours (so you might get Master Physicker or 7-hex Fire at a lower IQ).

Quote:
Originally Posted by larsdangly View Post
... GURPS basically force you to take maximum quirks and disadvantages, and steer you towards choosing a subset of disadvantages that let you harvest the points without suffering substantial consequences.
If the GM (TFT or GURPS) isn't making your disadvantages have an impact on your character, they aren't doing their job. And yeah, then the disadvantages are just exploiting the system.

Quote:
Originally Posted by larsdangly View Post
One suggestion I might make is that you could introduce an element of randomness by having people roll on a table of disadvantages (and perhaps a similar set of advantages) to give you some random chance of starting play with these various unusual qualities.
If your group likes that kind of randomness, why not? But the lack of randomness is one of the major reasons I gravitated away from D&D and toward TFT.

Last edited by Shostak; 08-13-2020 at 04:59 PM.
Shostak is offline   Reply With Quote