Quote:
Originally Posted by hcobb
I'd rather have disadvantages give extra starting memory points.
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Or, you could let the disadvantage allow you to buy talents that have stat prerequites above yours (so you might get Master Physicker or 7-hex Fire at a lower IQ).
Quote:
Originally Posted by larsdangly
... GURPS basically force you to take maximum quirks and disadvantages, and steer you towards choosing a subset of disadvantages that let you harvest the points without suffering substantial consequences.
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If the GM (TFT or GURPS) isn't making your disadvantages have an impact on your character, they aren't doing their job. And yeah, then the disadvantages are just exploiting the system.
Quote:
Originally Posted by larsdangly
One suggestion I might make is that you could introduce an element of randomness by having people roll on a table of disadvantages (and perhaps a similar set of advantages) to give you some random chance of starting play with these various unusual qualities.
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If your group likes that kind of randomness, why not? But the
lack of randomness is one of the major reasons I gravitated away from D&D and toward TFT.