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Old 06-25-2015, 11:31 AM   #33
tshiggins
 
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: GM Secrecy and Metagaming

Quote:
Originally Posted by Skarg View Post
In my games, you could only see people's high Move scores when they move or dodge. Even a not very perceptive character can of course notice when someone runs faster than others, or when someone keeps successfully dodging attacks. In my games, players are only "entitled" to know what they see in terms of who moves first, how far they move on the map each turn, and any information the GM gives them in descriptions based on their characters' actions and abilities (and possibly perception rolls) to remark that someone seems so fast or slow or agile or clumsy.
This is what I do, as well. I put the names on the whiteboard when it becomes obvious how quickly the opposition acts and reacts, but I don't fill in any numbers. The players have to see that happen on the battle-mat.
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