Quote:
Originally Posted by Varyon
I think the issue is more that putting [80] into any one skill makes you so incredibly competent (Default+25) that any encounter within your niche that the rest of the party can participate niche at all is a cakewalk for you, while anything that challenges you will wipe the floor with the rest of the party.
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There are also some skills where high level skills will break the game. Someone with Strategy-30 and Tactics-30 can conquer the Roman empire with a very modest army, for example.
On the other hand lockpicking 30 doesn't really hurt most games at all - it is very situational.
When I GM I generally soft limit skills to 20 or so, unless the PC makes that skill a major focus in game. Exact limit depends somewhat on the game and character. (A DX 20 super would have a different limit than a DX10 gritty PI.)