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Old 04-24-2017, 09:21 PM   #3
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Some questions about Path of Magic ?

Quote:
Originally Posted by 4rc4num View Post
1. About Wards, can a Path of Magic ward block "missile spell" like "fireball" ?
No, that's an external effect. The magic is to create the effect - once its created its not magical anymore.


Quote:
Originally Posted by 4rc4num View Post
2. How works the activation of a enchanted item like a fireball staff ?
Depends on the advantage used - it's likely Burning Attack. That means it works just like the advantage, e.g., requires a DX or Innate Attack roll to hit.

Quote:
Originally Posted by 4rc4num View Post
It use the rules of "innate attack" advantage when it cause damage?
Yes.

Quote:
Originally Posted by 4rc4num View Post
3. Can Path of Magic create "magic missile" ? If yes, is possible to add the damage modifier "explosion" to a Path of Magic missile ? Plus, the missile is invisible like ambient mana ?
Yes to the first two, the second requires you add the No Signature enhancement for +4 energy (each +5% adds +1 energy).

Quote:
Originally Posted by 4rc4num View Post
4. Talking about that, is possible to use a Control Magic to reflect/change the direction of a missile spell ? If yes, the spell need to add the Meta Spell Modifier or no (the text says "dispelling" and "altering the magic", but in this case what the Control Magic do is "changing the direction" of the missile or a good analogy, in GURPS terms, the "innate attack skill roll") ?
Yes. That's a Control effect. Depending on the subject the Path will change: all forms of energy will require Path of Energy, physical items like bullets or arrows will require Path of Matter.

Quote:
Originally Posted by 4rc4num View Post
4. Again about the missile spell, is possible to make a "homing" missile with Path of Magic ?
Yes, Add the Homing enhancement (p. B106) and calculate energy as +1 per +5% of the enhancement.

Quote:
Originally Posted by 4rc4num View Post
5. A mage can manipulate the mana reserve of other mages, but what happens if the mage try to put more mana than the limit of mana reserve ? It causes damage ? The mage becomes a "Christmas Tree" ? Nothing happens ?
Nothing. You can't. Once it's at 0 it's done. Use the rules for Fatigue attacks along with a Greater Destroy Magic to damage the mana reserve.
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