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Old 05-31-2014, 11:02 AM   #3
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: [Basic] Skill of the week: Alchemy

Quote:
Originally Posted by Refplace View Post
I have used and had my players use both it and its cousin herb lore.
The main weakness to it is the downtime needed.
So it is good in games with lots of social stuuf or other in town activitities.
Also saw great use in one campaign where healing was weak so people had to rest up, we also had Threshold magc in that game (part of why healing was so weak) and so there was a lot more rest time between adventures.
Making big batches helps a lot too.
I expect it'll see some use in my Cabal game, which will be all about slow investigations and socializing while characters prepare stuff, whether concoctions or spells.

Still, wouldn't quick gadgeteer (Alchemy Only -X%) allow you to rapidly toss together the stuff on a DF-time scale?
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