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Old 06-11-2015, 07:21 AM   #7
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Armor for points, not money

Quote:
Originally Posted by weby View Post
Well, the way I see the noisy and no peripheral vision is that they should be temporary disadvantage effects of the DR.

What you are basically doing is taking advantages*advantage limitations and disadvantages*advantage limitations. And nowhere in the GURPS rules do I see that.

So the options as I see them are:
1) Apply all disadvantages to the DR as temporary disadvantage effects.(basic set method), result in total of 8 points cost.
2) Add advantages and disadvantages as separate entities.(Ultratech does this for cybernetics and high tech does this without giving costs) resulting in 8-4-15=-11 points.
Without some modifier including it, DR is not Switchable. Thus, Temporary Disadvantage really doesn't work for it.
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