Quote:
Originally Posted by weby
Well, the way I see the noisy and no peripheral vision is that they should be temporary disadvantage effects of the DR.
What you are basically doing is taking advantages*advantage limitations and disadvantages*advantage limitations. And nowhere in the GURPS rules do I see that.
So the options as I see them are:
1) Apply all disadvantages to the DR as temporary disadvantage effects.(basic set method), result in total of 8 points cost.
2) Add advantages and disadvantages as separate entities.(Ultratech does this for cybernetics and high tech does this without giving costs) resulting in 8-4-15=-11 points.
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Without some modifier including it, DR is not Switchable. Thus, Temporary Disadvantage really doesn't work for it.