Quote:
Originally Posted by Kromm
…leading to -11 for level 1 + -3 per added level or -8 for level 1 + -4 per added level.
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Brilliant!
All this came to my attention when I realized that Vulcans would make better counsellors than Humans in my Star Trek game. To nudge Vulcan's away from counseling into science, I thought an anti-talent would do the trick.
I think I might go with a Magery-esque pricing scheme. E.g. -8 for level 0, then -3 per level.