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Old 01-16-2015, 11:00 AM   #6
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Anti-Talent Cost: 1st Level Should Be More Expensive?

Quote:
Originally Posted by Kromm View Post
…leading to -11 for level 1 + -3 per added level or -8 for level 1 + -4 per added level.
Brilliant!

All this came to my attention when I realized that Vulcans would make better counsellors than Humans in my Star Trek game. To nudge Vulcan's away from counseling into science, I thought an anti-talent would do the trick.

I think I might go with a Magery-esque pricing scheme. E.g. -8 for level 0, then -3 per level.
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