Quote:
Originally Posted by Kromm
In the campaign I was talking about, I required everybody to select three areas to shine in (people could "double up" or even "triple up," but nobody did). The original team ended up with a driver who was also good at burglary and procuring illicit gear, an intelligence expert who was also a field medic and trained in small-unit tactics, an investigator who was also a traceur and a hand-to-hand specialist, a sniper who was also comfortable with heavy weapons and explosives, and a social engineer who was also adept at languages and small-scale theft. That is, just one driver, and he had other jobs. Since then, group members have come and gone, and people have picked up new skills. Driving is definitely a top-tier, high-priority skill both for recruitment ("Hey, he's a good driver, let's get him on the team!") and self-improvement, but it isn't anybody's one-and-only job.
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That'd be fair. "I can drive, but I can also do other awesome things," like the Transporter. You still run into the problem that the totally awesome chase scenes are "Watch Bob get to play a really awesome mini-game while the rest of us sit around," though I suppose the smart ones are taking pot-shots while Bob is making his amazing Drive rolls, and possibly, you have other characters doing other things.
(I run into a similar problem with Hacking, especially in games like Shadowrun).
An aside: If I want to run a totally radical '80s character, where would I find Skateboarding? Or Surfing? Are there skills for those?