Quote:
Originally Posted by thulben
I haven't picked up the book yet, but I have plans to. My guess is that the next game that I GM, I'm going to give out points at the beginning of the session with the expectation that some or all of them will be used for Impulse Buys. To paraphrase from above, a 232 point character who's alive because s/he spent some points on converting to successes when necessary is better than a 250 point dead one.
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This what I do currently. I like the effect it has had on my games. I do four per session, and already have a few "impulse buy" type options available.
I'll pick up the supplement soon and mine it for some more ideas.