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Old 09-08-2015, 11:53 AM   #4
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: [Sorcery] A generalized Detect spell

I think it makes more sense to put the Sorcery limitation on the allocated Detect advantage rather than on the Modular Ability -- that way you spend 1 FP every time you try to detect something (the actual magic), rather than every time you decide on what to detect. The Modular Ability doesn't even really need to be mana-sensitive or anything since the allocated ability then can't be used without magic.

And the OP wants direction and distance, so Vague is out and Precise is in.

Slotted Cosmic Power 1 (9) (Limited, Trait, Detect Rare with Precise and Sorcery, -50%) [26]. The allocated ability takes the form of Detect (Rare; Nuisance Effect, Can't Exclude Known Sources/Closest Source Only, -5%*; Precise, +100%; Sorcery, -15%) [9].

The Long-Range enhancement (p. P108) would probably be useful too.


* A guesstimated value.


EDIT: Actually, to keep the 2-manuever aspect of Sorcery, probably should add Reduced Time to the modular ability: Slotted Cosmic Power 1 (9) (Limited, Trait, Detect Rare with Precise and Sorcery, -50%; Reduced Time 1, Instantaneous, +20%) [37].

Last edited by munin; 09-08-2015 at 03:03 PM.
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