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Old 06-10-2021, 04:42 PM   #78
StevenH
 
Join Date: Feb 2008
Location: Portland, Oregon
Default Re: Mageborn are like Coins - Worldbuilding TL 3

Quote:
Originally Posted by Polydamas View Post


I don't understand, is this an optional rule somewhere? In Normal Mana nobody can cast spells without Magery 0, in High or Very High mana they can cast those which don't require Magery 1+.

My posts above focus on Magery 0 spells with few prerequisites.
The Least of Spells are a collection of minor magic folk spells. Anyone who knows them can cast them. Most are pretty trivial, game usage wise, but are almost invariably utilitarian, just the kind of magic that we, as manor lords, really want and need. The Canon spells can be found in Magic: The Least of Spells, but there are several really good ones located in this thread here on the forums: http://forums.sjgames.com/showthread...ht=guide+smoke

There is also this thread: http://forums.sjgames.com/showthread...ghlight=spells

But as with everything GURPS, it's just a tool in the toolbox, and I was just wondering if we could use it.

As with all other spells, learning them will take time, but in many cases might be a useful labor trade off.


For those who are interested, I have collected the Cantrips from the first thread listed into a text file, for easy consumption.
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Warmest regards,

StevenH

My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions.


Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source.



It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells.
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