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Old 07-25-2018, 11:18 AM   #4
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Re: Variant talent costs/mana

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Originally Posted by JLV View Post
That's a pretty clever way of approaching this, Chris. However, I've never really liked the "class" system, so I probably wouldn't use this because of that.

The varying spell cost is a brilliant idea for schools, but, again, I never really liked the "schools" concept, so again, I probably won't use this.
Well, we effectively already have two "classes": fighter and wizard. This kind of expands them. It's more intended for designing a campaign with specific ideas and needs. Like, say I have one world where magic works this way; another one where it works that way. And so on.

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But regardless of my personal preferences, I can stand here and admire a very nice bit of thinking on how to do those things; and this really is very good!
Thanks! I posted this somewhere in one of the discussion threads; decided to make it its own thread once I saw the house rules subforum.

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Originally Posted by David Bofinger View Post
I was doubtful when I started reading this but I've gradually warmed to the idea as I thought about it. But I think it's main interest to me lies in extensions you haven't made yet. I've discussed a few ideas below: I think the one I like best is to say that cheap lists should be smaller and characters should be expected to have more than one.
Maybe. This whole thing is intended to be modular; it's switches and dials rather than all campaigns all the time.

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Thoughts on Breadth

These ideas affect the breadth of characters: can they do one thing well, or do they have a wide spread of abilities. Having schools of wizardry decreases it. Separating off e.g. scout talents from fighter talents decreases it.

If you're allowing characters to buy the right to a cheap list for just 3 then that dramatically increases potential breadth at high levels. 3 is pretty cheap, and seriously undercuts the impact of the rest of the rules. I'd look at making it more expensive, and scaling it with how many you have (cf. e.g. FFG Star Wars' handling of specialisations). So the first costs 0, the second 5, the third 10.

There's arguments both ways on breadth. If characters don't have breadth they can become boring to play, using the same hammer no matter what kind of nail they meet. On the other hand a lack of breadth within a character can create niches like being the group's thief. So adding breadth within a character can increase diversity of actions by that character, but decrease the diversity of characters within a party. To some extent it depends how large the party is: if it's small then you want lots of breadth within each character. On balance I think I'd like to see more breadth in TFT.
Sure. I should note I haven't playtested any of this yet, so the specifics can vary.

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Miscellaneous Ideas

Replacing the "Must be taught by the Thieves' Guild," rule with a cheap list is probably a good thing: cleaner. What about Mechanician?
Sure. The idea I was originally going for was "brawny characters, brainy characters, and everyone else." So Mechanician might spawn its own separate cheap list, or maybe as a "brainy character" you get one set of related talents, which could be mechanical and scientific stuff, instead of spells.

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Thief could get Knife. Wizards could get Quarterstaff. Shield and Two-Handed Weapon could be cheap/free for fighters but cost other characters. Fighters could get First Aid.
Absolutely! This was the idea.

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More sophisticated (e.g. higher IQ) talents might have a large expensive to cheap ratio.

You could have a class like Druid, that gets spells and some wilderness talents cheap, but not the scholarly talents.

Different campaigns could make buying lists cheaper or more expensive. In some all lists might be free.
Exactly this!

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My Preferred Idea

You could make the lists smaller and expect characters to buy several lists. Maybe Fighter, Archer, Wilderness, Thief, Scholar, Merchant are all lists, and Wizard is several lists. So a hunter-gatherer culture character might buy Archer and Wilderness, or a druid might buy a wizard list and wilderness, or an assassin might buy Fighter and Thief, or a thief might buy Thief and Merchant. Maybe not all lists cost the same. Maybe we imagine that commoners have no lists.
This was kind of what I was thinking for commoners. I don't know how many lists I personally would want to go with (this is a matter of my taste, not any failing in your suggestion) but like I said, this is supposed to be modular, so if you want to, sure!

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Probably Dumb Ideas

You could also require characters to specify other elements of their background, e.g. country-vs-city. Country characters get Woodsman cheap, city characters have the option of e.g. Courtly Graces. Maybe this is unnecessary.
Not dumb at all, but as above, maybe not to my taste.

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You could have more than two levels of cheapness. A wizard who specialises in certain kinds of spells might still be able to buy other spells cheaper than a fighter can. Or not.
That way lies a full skill point system. Not a bad thing in general, but how TFT is it? :)
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