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Old 12-03-2020, 07:58 AM   #17
Doctor of GURPS Ballistics
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Join Date: Sep 2004
Location: Burnsville, MN
Default Re: Arm Lock with and without Technical Grappling rules

Originally Posted by EskrimadorNC View Post
I like what I've read so far in FDG, and once I've had some more time to digest it and make sure it covers all of the bases from TG that are important to me, I'll likely it up making it my defacto ruleset for Grappling in GURPS.

Thanks again for your feedback. You've filled some gaps, applied some perspective, and given me lots of food for thought. I really appreciate it.
If you've gone all-in on TG but like some of the tweaks in FDG: Read this post by The Chaotic GM.
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