Thanks.
Quote:
Originally Posted by TippetsTX
I'm not a fan of the dependency on the Priest and Theologian talents (those strike me more as knowledge of the 'business of religion' rather than true faith) ...
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I agree with your "business of religion" concept. But, given the type of campaign I am running and the knowing my players, I want to give them some reason to choose Priest or Theologian. And I also agree with not wanting to add a new ruleset. If there is anything like GURPS' "True Faith" or DFRPG's "Turning" in TFT, I've missed it.
Having some type of healing magic based on Priest/Theologian has also crossed my mind. Just not quite clear on those mechanics.