Re: Hooking New Players at the FLGS?
I second the motion for pre-gen characters. I would go with 2-3 times as many characters as you expect players. And use them to showcase the range of GURPS. So (assuming DF or similar) say three heavily armored fighters; one with spear and buckler, one with large shield and sword, and one with a two-handed weapon.
I actually would suggest not doing DF. Do a pulp style actioner or a detective story or modern horror. But pick something you enjoy and are comfortable running.
|