Quote:
Originally Posted by RyanW
If any of the extra effort or FP costing stunt options are available, it makes sense that ER might lack Abilities Only.
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The difference between ER(Magical) and ER(Magical, abilities only-10%) is the ability to power magical extra effort or magical stunt.
Which I don't believe exist in the default magic system (assumed, since recover energy is in play).
Except maybe adjustable spells in Thaumatology, but I would allow spending 'ability only' energy for those myself.
So, in this case, you can safely take the cost reduction.
Edit : I forgot about the perk "mighty spell" in Thaum-magical syles. Extra effort for spells, but "you can’t pay it from Energy Reserves," so...