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Old 03-11-2019, 10:41 AM   #6
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: About recovery and CP cost of ER (Magical)

Quote:
Originally Posted by RyanW View Post
If any of the extra effort or FP costing stunt options are available, it makes sense that ER might lack Abilities Only.
The difference between ER(Magical) and ER(Magical, abilities only-10%) is the ability to power magical extra effort or magical stunt.
Which I don't believe exist in the default magic system (assumed, since recover energy is in play).
Except maybe adjustable spells in Thaumatology, but I would allow spending 'ability only' energy for those myself.

So, in this case, you can safely take the cost reduction.

Edit : I forgot about the perk "mighty spell" in Thaum-magical syles. Extra effort for spells, but "you can’t pay it from Energy Reserves," so...
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