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Old 06-05-2012, 01:46 PM   #34
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: FP/ER Regeneration And Magic

Quote:
Originally Posted by Sunrunners_Fire View Post
All ER defines which power source can consume it. I'm not seeing any published ER with a Power Modifier, but I'm also not seeing anything that says an ER can't take a Power Modifier.

Default behavior is "if its' not prohibited, its' allowed". I'm not seeing a prohibition anywhere.
You're right, there's no problem in allowing it. People just need to recognize that ER already includes a restriction to a single power type, so a PM must add additional limitations on top of that. I think Electrical is actually a good example; if the character is subjected to an EMP attack his ER could be drained to zero, and surging attacks could temporarily overload and disable it. This is on top of the normal characteristics of ER - it can only be used to power (in this case) the character's cybernetics, it regenerates alongside his FP, it's insulated from FP-draining attacks and hazards, etc.
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