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Old 08-05-2011, 09:01 PM   #7
lwcamp
 
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
Default Re: REinventing Barsoom: 3 — relict hard technology

Quote:
Originally Posted by Brett View Post
[*] One sorting principle is that the superscience is all out. Everything has to be plausible when looked at closely.
Don't you have teleport gates getting your heroes to their destination?

Quote:
Originally Posted by Brett View Post
Has anyone anything to add? Comments? Suggestions? Specifics about what tech should be in and what out?
I still think an encounter with a giant walking tripod would be cool. Have it a hulking ruin, although the heat-ray may be scavengable by a competent engineer.

You could also run with the implications of teleport gate technology. In ancient cities, perhaps the locals 'ported around much as we today use cell phones. Rooms could be pocket dimensions. Instead of refrigerators, they gate perishable goods into a pocket dimension and then turn off time in that dimension, until they are ready to 'port the stuff back out again. You could keep ancient relics, or even the ancients themselves, inside ancient 'refrigerator' dimensions until your heroes find the activation panel and retrieve them.

If you want to keep this as hard science as possible, remember than energy, momentum, and angular momentum are conserved locally. This means that if you put something through a teleport gate, the gate machinery gains the mass (and momentum, angular momentum, and electric charge) of whatever it 'ported out, and the receiving station looses that much mass (& etc.) when it's package 'ports in. If there is not enough mass at the receiving station, either the package bounces back, or goes into holding until the receiving station can acquire enough mass (perhaps by sucking air in, or pumping water through pipes, or some such.

Luke
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