Re: Skill Advancement
At low levels, skills do get progressively harder to advance, with the 1,2,4,8 progression.
Most skills run into a diminishing returns at high levels. Once you have a 20, you expect to succeed on most every roll, even with some penalties. The exceptions tend to be combat skills and opposed contest skills. Managing those is usually about managing expectations and varying challenges.
At a certain point, its more attractive to raise attributes than skills.
One caution is that when you are moving from D&D stats to gurps stats, they look equivalent, but they're not. a 12 in gurps is about a 14 in D&D, and a 14 in gurps is about an 18.
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