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Old 12-22-2022, 01:22 PM   #13
Petrovski101
 
Join Date: Sep 2020
Default Re: Flatter XP curve

For my game, I track experience points per stat, talent points and power (for the Wizard Staff spell).

1 XP = 1 Hour of play. So, +10 in the table below means 10 XP (10 hours of play).

I start my player characters at 30 points (level 0). Each time they check off a box, their "level" goes up by one (level 1 = 31 points, level 2 = 32 points, etc...)

This keeps things really simple. If the GM feels the party didn't really do much that evening to warrant much advancement, dole out 1 XP for every 2 hours. Season to taste.

To raise a PC's ST 1 point from its starting value, it takes 10 hours of game time. To raise it another point, it takes another 15 hours of game time. Our evening games rarely last longer than 5 hours so that's at least two weeks to bump ST up one, three more weeks to bump it up again. Adjust as needed...


EXPERIENCE TABLE
__ST__|__DX__|__IQ__|__TAL_|_PWR_
+10 □ |+10 □ |+10 □ |+10 □ |+10 □
+15 □ |+15 □ |+15 □ |+10 □ |+10 □
+20 □ |+20 □ |+20 □ |+10 □ |+10 □
+25 □ |+25 □ |+25 □ |+10 □ |+10 □
+30 □ |+30 □ |+30 □ |+15 □ |+15 □
+35 □ |+35 □ |+35 □ |+15 □ |+15 □
+40 □ |+40 □ |+40 □ |+15 □ |+15 □
+45 □ |+45 □ |+45 □ |+15 □ |+15 □
+50 □ |+50 □ |+50 □ |+20 □ |+20 □
+55 □ |+55 □ |+55 □ |+20 □ |+20 □
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