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Old 02-14-2020, 05:13 PM   #8
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Quadruped Golem question

Quote:
Originally Posted by Plane View Post
That's fine with me because that metatrait is ill-defined to begin with (should produces 2 handless arms + 4 legs, since NFM is not No Arms) for Extra Legs to use existing non-leg limbs (whether an arm, a tail, a striker...) should probably be noted distinctively, whether that gives a Limb -20% discount like with Striker or whehter it's considered a -0% modifier.
Actually AIUI the way the meta-trait is designed reflects how GURPS defines arms and legs.

"In GURPS, a limb with which you can manipulate objects is an arm, regardless of where it grows or what it looks like."

In fact, Extra Arms. has the limitation Foot Manipulator (-30%) where the “arm” is really an unusually dextrous leg.

"If you can walk on a limb but cannot use it to manipulate objects, it is a leg in GURPS. [...]The human norm is two legs, which costs 0 points. It costs points to have more than two legs" (Basic Set pg 54)

Per this Horizontal [-10] and No Fine Manipulators [-30] alone would result in two limbs that could not function as legs ie they don't support your weight, they are effectively Paraplegic, or something else that prevents them from being used as legs in the manner GURPS defines them.

Hence the need for the Extra Legs [5] - it's not really extra legs in terms of number limbs as you think rather but allows two of your limbs to function as legs.

So not only is the author messing up his Energy cost math he is effectively creating quadruped Golems with 4 limbs that can only really use 2 of them as legs ie crippled Golems. Wonderful.
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Last edited by maximara; 02-15-2020 at 12:47 AM.
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