Quote:
Originally Posted by Kirk
This has bugged me since 1980 whatever, but if I remember properly, at least with the 1st editions of AM/AW/ITL, weren't the Talents listed in ITL?
OK, so a character can be primarily a wizard or a hero, but a wizard can have talents and a hero can have spells. Right.
So it makes sense to put Spells in AW, they have to go somewhere and they are primarily used by wizards.
So it makes sense to put Talents in AM, they have to go somewhere and they are primarily used by heroes.
So why are Talents in ITL???
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I was always under the impression that
Advanced Wizard was a beefed up
Wizard with more and advanced rules relating to the stuff in
Wizard (and the spells for Wizards are in
Wizard),
Advanced Melee was a beefed up
Melee with more and advanced rules relating to the stuff in
Melee (and Weapons, Shields, Armor and tactics are in
Melee), while
In the Labyrinth was supposed to pull them both together and give the overarching rules that tied the disparate elements into one unified whole by adding completely new elements (such as Talents, how to GM, jobs, etc.) to the mix. Seemed pretty straightforward at the time...