Quote:
Originally Posted by Skarg
For example, I don't relate to what you wrote above about a rate based on frequency of play, since play sessions don't necessarily reflect anything about the PCs in the game world, and I want XP to represent something in the game world, not the players' world.
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I get what you are saying, but in my experience, the pace of character advancement also has a real-world impact on player engagement and satisfaction. If it's too slow, the players may feel frustrated or bored because it takes so long to see their characters really grow and change. But to clarify my statement above, I didn't mean to say that frequency of play was the only, or even the most important, factor but i believe that it is
a factor that a GM should consider when selecting a stat progression rate for their table. That's why I think having slow/medium/fast options might be a helpful tool for other GMs.