Quote:
Originally Posted by TippetsTX
First of all, I still think the Legacy XP progression is far too slow and doling out XP at a greater rate than suggested is only a partial fix IMO, but I also realize that my assessment depends a great deal on the game's frequency of play. Characters in a regular weekly game session will advance much more quickly than those who only get to adventure together on a monthly basis.
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XP rate and expected totals is definitely variable since more than ever different GMs can give out very different amounts of XP.
And, for different things. For example, I don't relate to what you wrote above about a rate based on frequency of play, since play sessions don't necessarily reflect anything about the PCs in the game world, and I want XP to represent something in the game world, not the players' world.
I think more in terms of what stats represent what sort of character with what level of talent, training and experience?