Quote:
Originally Posted by johndallman
I found a way to do this as a Witch that worked quite well, which was to literally concentrate on defence, and take advantage of the +2 to parry you get with a quarterstaff. That let me get away with DX 12, Staff-14 [8], and get a parry of 13 with Combat Reflexes. When in melee, I usually did All-Out Defence, and the GM let me do multiple parries at -2, as per pp. 123 & 222 of Martial Arts.
The only times I actually did damage with the staff was parrying unarmed attacks, but that was fairly useful vs zombies.
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I'd second staff. The +2 to parry is a very nice bonus and it has both swing and thrust options if you actually need to attack.