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Old 02-20-2020, 11:41 AM   #7
tomc
 
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Join Date: Aug 2004
Location: Carrboro, NC
Default Re: Thrown spells using missile weapon drange adjustments

Quote:
Originally Posted by David Bofinger View Post
Wizards were plenty good enough in Classic and have got a lot of help in Legacy through the staff changes. A major change that makes them even more effective seems unwise. I'd be more interested in something that gave heroes more of a chance against wizards.
In a one-on-one cage match, wizards have a big edge. That doesn't bother me. I like my magic rare, scary, and a bit mysterious. But in a longer dungeon setting, the wizard usually sits out most fights, so they won't be used up if something big comes along.

As I recall, the staff changes (and 3 ST limit on missile spells) were made to give the wizard a chance to contribute more often in a standard dungeon crawl, rather than saving him/her self until a "big gun" was needed. I was thinking that increasing the range of thrown spells would lead to them being used more often, adding some diversity and creativity to combats.

It could also make an IQ 9 or 10 wizard actually dangerous. Thrown spells like trip or drop weapon don't do damage on their own, but can be lethal if thrown on a foe already engaged in combat.

To me it seems kind of goofy that a wizard has to run up and get close before they can use certain kinds of magic on you, while others spells work from much farther away.
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