Re: Thrown spells using missile weapon drange adjustments
Thrown spells using missile range penalties? Don't do it.
Instead, I like the house-rule talent similar to Missile Weapons talent that allows a wizard to use a particular thrown spell at +1 to +3 (depending on the level of the talent) with the adjustment to DX only being able to offset the range penalty, never to give an actual bonus. It winds up costing the wizard a lot, but that seems fair given how powerful many thrown spells are. Having this talent in the game adds a lot of uncertainty about sorcerous adversaries, which I enjoy.
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