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Old 09-30-2020, 09:46 PM   #8
Imbicatus
 
Join Date: Sep 2016
Default Re: Extra Attacks in GURPS vs. DFRPG (and Scouts)

Quote:
Originally Posted by Gnome View Post

Even without Double Shot, some players have complained that a Scout with Extra Attacks is too effective in combat, since it's so easy to do Move and Attacks and play mobile machine gun turret, staying out of harms way while delivering those devastating vitals/eye shots.
How is doing move and attacks effective? Heroic Archer halves penalties for acrobatics, but no where does it say that it removed the skill cap of 9 for move and attack. That’s still going to be a lot of misses, even if they do fire two shots a round.
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