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Old 09-11-2018, 10:53 AM   #50
AurochDigital
 
Join Date: Aug 2016
Location: Bristol, UK
Default Re: Survey: Top Priorities for Ogre VG Improvement

Quote:
Originally Posted by GranitePenguin View Post
The main question I have is what class do Rules errors fall under? I assume they are Class B, since they don't break the game, but they are not cosmetic issues, either. IIRC, there are still some outstanding issues around movement (e.g, how ramps connect to roads in town doesn't work right) that are pretty annoying and really mess up gameplay. When the rules don't work as expected, it makes things "interesting."
That's a good question. We've generally bumped rules errors up to a B as you suggest. A few rules differences are there for the asynchronous nature of the game. The one area that is a concession to how the digital game works is this issue of edges of tiles. Basically we had to make a call on how it would be implemented early on that gave us advantages in other development areas, so giving us scope to do more, to code the tiles in a way that made these edge cases something we'd have to live with. As with other aspects, success on Steam would mean we could re-do that component. However without that, we'd have to add a lot of instability into the game to fix. Not idea, but pragmatic from a dev POV.
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