Thread: Swordmage build
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Old 02-22-2021, 10:57 AM   #22
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Swordmage build

Quote:
Originally Posted by ericthered View Post
I was just going to say this. Also note that if you can't replace a gadget, you get a -25% modifier for unique, which in my opinion is the most dangerous modifier to put on a gadget.
If combined with Can Be Stolen but NOT Breakable, it amounts to "can be compelled to recover gadget without access to powers."

It can get particularly interesting when using the Limitated Enhancements rule.
Burning Attack (Uncontrollable, Not Uncontrollable (Gadget, Can Be Stolen, Unique))
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